Woodland Hunter. Thebirdfolk have hollow bones, reinforced by special internalstructures that act as struts. They enjoy the arts and the pursuit of leisure. The College of the Road of your choice (see Travelers Trick Options).is sometimes a harsh teacher, but bards who follow this pathoften find themselves rewarded with a diverse array of useful These Travelers Tricks represent skills, techniques, andtricks and tactics. I made the ones in the campaign book available, but not the Tender ones. This is seen as the basis of a popular and hilarious chil- double your proficiency bonus to the check, instead of yourdrens story about a meal growing too cold to eat as the gallus normal proficiency bonus.continually give up their seats to late arrivals at a party. arrow-left Resembling small hawks, eagles, and other birds of fall, and glide short distances. takes a bonus action to use unless otherwise specified.College of the Road Features At 6th level and at 14th level you learn an additional Travelers Trick.Bard Level Feature 3rd Bonus Proficiencies, Improved Tricks 6th Wanderers Lore, 14th Travelers Tricks (2 options) At 6th and 14th levels, your Travelers Tricks become Favorite Trick (1st), stronger. They tend to form Languages. Everything you need to increase immersion in your Humblewood games. You have an almost unnatural beauty and grace, inspiring admiration in some and jealousy in others. In the same way, some groups of birdfolk, feeling toothat keeps their cities and the denizens within safe. After the establishment of the treaty, humblefolk began toNow the great birdfolk cities face more threats from bandits live once again in small woodland villages beneath the trees,and forest fires than ever before. Chapter 1 | Welcome to the Wood 43d6 Ideal GROUNDED Despite the inherent vertical aspects of birdfolk culture,1 Repentance. But quit- Captains are the glue that holds each bandit team together,ting the Bandit Coalition isnt so easy. Number 4 - The Circle of Dreams. Press the space key then arrow keys to make a selection. The Blessing of CairithThough their wariness has earned them a reputation as timid,cervans are cautious because they remain active and alert, and While its not unusual for some cervans to have smallgenerally prefer practice to contemplation. If you would fall at least 10 feet in this way, you mayselves hunted. There are some gamers who claim to be happy if they could get a 10-point Word printout of a game if . An attacker that cant be blinded is Ward of Shadows immune to this feature.2nd Channel Divinity: Invocation of Night You can use this feature a number of times equal to your Wisdom modifier (a minimum of once), and regain all6th Improved Ward, expended uses when you finish a long rest. (2d4) lb.Corvum 4'4" +2d10 70 lb. Being small and Jerbeen.and not particularly strong gives them a perspective that allowsthem to easily empathize with others, though not all jerbeensshare this compassionate outlook. Spiny Quills. Play Hawks And Doves Instead Of Orcs And Elves In Humblewood - Forbes These birdfolk are swift slow your descent. Jerbeens value privacy, but true isolation fromfriends, families, or loved ones is considered to be the worstpossible fate a jerbeen could suffer.JERBEEN TRAITS Ability Score Increase. Come and discover the mystery behind all the forest fires, is it the Bandit Coalition or something even more nefarious? So long as you are in combat, you Starting at 17th level, you can use your action to activate a may choose to use Strength or Dexterity to make Charismasupernatural aura of deep night. Using your feathered arms, you can slow your gifts are undeniable. 6 I am burdened with responsibility, and find it hard to make even the simplest decisions.8 I remain humble despite my blessing.d6 Ideal Coupled with Power While this background primarily focuses on the beliefs1 Responsibility. Your size is Medium.nities rarely present themselves and are quick to act on them.Mapachs are alert and have a keen awareness of their surround- Speed. (Chaotic) of birdfolk culture, leading many to find you off-putting.d6 Bond Choose how your community regards you or roll on the table below to determine how you fit in. The birdfolk races have ruled over Humblewood from their canopy villages and fortified cities for as long as anyone can remember. Were all doomed folk see you as quirky or unsettling. Your accuracy allows you to treat three-quarters cover as half cover and half cover as no cover.Natural Predator Hunters Training. You can expend one use At 6th level, your practice allows you to weave wardsof your Bardic Inspiration when you cast this spell to change that retaliate against those who would harm your allies. Your base walking speed increases to 35 feet. They are a salt-of-the-earth sort of folk who believe in justice, the value of hardwork, and the importance of respecting others. Whilethey are quick and nimble, and possess an affable attitude, Speed. Capable ofjumping thirty feet far and fifteen feet high, Jerbeens can maneuver through creatures that are larger than them as if they aren't there. These are the stories that left a significant impression on me, that Icontinue to revisit to this day. Pairing their naturalunusual. Scroungecraft allows Mapach to spend up ten minutes at a time to cobble together makeshift items that, while not very sturdy, are quite functional. ItLanguages of the Wood is seen as disrespectful to try and transcribe it using Birdfolk characters. You have proficiencyin the Survival skill. Grove cervans stand betweenThe Sight 5 and 6 feet tall, and have light builds, weighing between 130 and 180 pounds. Even in these dark times, brave heroes can be found within the Wood. 4 Runner 2 I often crack jokes to lighten the mood. Your damage for an unarmed strike is 1d4 piercing damage. (1d4) lb.Hedge 2'11" +2d6 30 lb. Theyare one of the few races who truly understand that conflict is Age. You cannot glide while wearing heavy armor, or if yousubscribing to general law. When you select this option, choose a Eldritch gain advantage on the attack. Clerics of night do their best to keep them-selves and their companions safe while journeying through Ward of Shadowsthe darkness. Your Wisdomscore increases by 1. Humblewood is an exciting campaign setting for 5th Edition that includes ten original player races, new monsters, magic items, and a compelling adventure for 1st to 5th level characters. Anythe type of damage it deals to your choice of either acid, cold, creature who deals damage to an ally with temporary hit pointsfire, lightning, or thunder (chosen when you cast the spell). over shared hardships.5 I manufacture difficult situations to prove 5 I am uncouth and mannerless. The Perch Guard forces are spread thin across folk society.the canopy cities, barely able to secure the main roads formerchants while keeping their homes safe from the blazes. When providing Acrobatics Lessons. These food items will last up to 8for the violation of the goodwill that any community ought hours or until the end of a rest, and will never spoil. Its sights are set upon Alderheart, where those displaced by the flames seek a means of survival. Sometimes their driveto succeed can make it difficult for them to empathize with Size. nas would also work.Corvum Jerbeen Birds which are known for their dark coloration, such The jerbeens are inspired by jerboas, a kind of jumpingas crows, blackbirds and grackles, would be a good visual mouse. Ability Score Increase. You may spend 10 minutes to craft thesepeoples. Any creature that misses you with a meleeattack while you are curled up takes 2d4 pointsof piercing damage from your sharp quills. On a fail- ure, they must spend their reaction to attack a creature of your choice within 5 feet of them. In reality, they are processing the arms). I do like the idea of it overall and I think it could be fun to play once you have clarification from the DM about using insults etc. Due to this inherent advantage, along with their speedand power, strigs make excellent hunters and rangers. The great calamity which produced the part of Humblewood known as the Scorched Grove also made the area an ideal home for fiery creatures. Scofflaw FeaturesImproved Ward Fighter Level Feature At 6th level, you can use your Ward of Shadows feature 3rd Bonus Proficiency, Intimidating Banter,whenever a creature you can see within 30 feet of you attacks a Brutal Brawlercreature besides yourself. These isolated communities were vulnerable to an organization of brigands and marauders who called themselves the Bandit Coalition. To protect themselves from the Coalition, the bird- folk built fortified cities in the forests canopy. Chapter 1 | Welcome to the Wood 27Mapach cunning crafters Naturally curious, mapachs are a medium-sized racoon-like MAPACH TRAITSrace. Your ability to utilize your knowl-edge to your advantage, along with your deep understandingof others motivations, makes you a formidable opponent. 5 I will prove my worth, even if it means putting myself and my friends in danger.7 I avoid showing my power at all costs. Preview (PDF) Freebies New in Stock . When attacked by a creature you can see within 30 feet of you, you can use yourCleric Level Feature reaction to impose disadvantage on the attack roll, as shad- 1st Domain Spells, Eye of Twilight, ows envelop your form. Let us know! Convincing. If the first target chosen has too many Bonus Proficiencyhit points to be affected, the spell will instead target the nextcreature you have chosen that the spell could affect before When you choose this Martial Archetype at 3rd level, youaffecting other targets. This, combined with their Age. Alignment. Subrace. Press question mark to learn the rest of the keyboard shortcuts. Despite typically being dark-feathered, a variety of including chinchillas, could be used for visual inspiration ascolorful corvids exist. In addition to adding new subclasses for the Bard, Cleric, and Fighter classes as well as some new spells, Humblewood notably includes ten new playable . Your Wisdom score increasesthem. Opportunity attacks made against youare rolled with disadvantage.Pronghorn Cervan As a pronghorn cervan, you were bornlarger and stronger than others in thecommunity and found yourself laden withexpectations from a very young age. This ensures that everyone knows what their Suggested Characteristicsjob is and lessens confusion in the heat of a robbery. You have proficiency in the Inspiring. Alignment. They can help us understand and process experiences in our ownlives through an entirely different lens, and they give you a unique kind of freedom to be whoever orwhatever you want to be, options for which there is no shortage in Humblewoodwhether you are asneaky mapach, a brave little strig, or a cunning corvum with a secret heart of gold, the only limit, asever, is your imagination. All rights reserved. Ability Score Increase. Only you can restore balance to the Wood.8 Introduction1 Chapter 1 | Welcome to the Wood 91 Welcome to the Wood the story beginsRaces of the Wood all walks of lifeT he various folk who make up the world of Humble- myths. You cannot glide while wearing heavy armor, or if youwealth of sensory information they receive from their partic- are encumbered.ularly keen eyes and sensitive ears. (Good) their feathers. Domain of Night (5e Subclass) - D&D Wiki - dandwiki.com Fury of the Gods Special: Shazamily Matters, REPORT: Avatar: The Last Airbender Gaang Film Is Set Over a Decade After the Show, Why How I Met Your Mother's Alternate Ending Is So Much Better, Neil Gaiman Proposes a Suitably Chaotic Way to Cast The Sandman's Delirium. They might still follow me, if I could only reach them.d6 Flaw Feature: Find Another Path Since you have lived your life close to the ground, you are1 Im always ready to bail when something familiar with the undergrowth in the same way other birdfolk goes wrong. From fonts, to character sheets, handouts and more. You have advantage on saving throws against poison and resistance against poison damage. Humblewood campaign has easy combat, so why should you optimize. Using your feathered arms, you can slow yourminds. Additionally, you have advantage on Strengthface usually prevents them from attaining too prominent a (Athletics) checks made to climb any surface your talons couldposition in birdfolk society, but corvums are adept at working reasonably grip.behind the scenes, spreading their influence subtly and togreat effect. powered flight, the strong hollow bones and lightweight bodies of birdfolk allow them to easily use their feathered arms toTHE BIRDFOLK glide, and unless severely encumbered, all birdfolk can recover gracefully from what would otherwise be a deadly fall. A line drawing of the Internet Archive headquarters building faade. Even though vulpins come from Evasive. Your truesight only functionsThe motives of night gods are often shrouded in mystery. You may choose to takedouble the necrotic damage you rolled on your Bardic Inspira- At 14th level, your experience has taught you how to reallytion die to instead have the effect last for 1 hour. Your Constitution scorehard for others to gain their trust. When you select this option, choosea damage-dealing spell you can cast. You can range for milesin the Wood without ever setting talon tosoil, moving more confidently through thebranches than some move on flat ground. Your base walking speed is 30 feet.12 Chapter 1 | Welcome to the WoodDusk Corvum As a dusk corvum, you are more at home in the bustleof society than in the wilds of the forest. normally leap in either case. Chapter 1 | Welcome to the Wood 37At 14th level, your practice has paid off, granting you the At 6th level you may choose to change the spell youuse of a slightly ki-infused attack.