Ya I was watching SQ (top ram player) stream and someone asked her about Ram vs. Pot and she jokingly said "Potemkin wins 100-0" then was like "realistically it's probably close but comes down to the players and match up knowledge". Someone you don't want to run into. PS: From the MU chart we can read that Goldlewis will do create in tournaments, that have lots of Mays, Chipps and Millias. This can be performed either from a jump cancelable normal (an air hit 5K/c.S or a CH c.S) or an early combo Bandit Revolver canceled into either a forward dash Purple Roman Cancel into j.K or a downward dash Red Roman Cancel canceled directly into Volcanic Viper deep in the corner. Can be varied in usage. If she does the follow up right after, she'll frame trap your mash, if she delays it, she can either go right through you which will leave you advantageous due to Baiken being in endlag. Pot's worst matchups are almost certainly Zato-1 and Axl. . Yeah this is 100% accurate. Air dashing in neutral vs. Axl is dumb and risky but I see people do it all the time for some awful reason. On air hit, it can combo into specials that lead into additional follow-ups (such as the first hit of Bandit Revolver or even Gun Flame in the corner) or it can combo into Bandit Bringer for a hard knockdown if it hits high enough. For example, although May has the highest average win chance, she isn't number one in this chart. 2S is also still useful. Please keep in mind the matchup chart is subjective and not all players may agree. While H Kabari is minus, this doesn't mean you can just mash on Baiken though. One of Baiken's most annoying tools on block is Kabari, due to how she's built around R.P.S (rock, paper, scissors), she has a stupid amount of gaps that you can get caught by, here's some things you can try doing S Kabari will allow her to get tether after it lands, this is still RPS however. Moves forward about one character length at no charge to fullscreen at max charge. "Guilty Gear -Strive-" is the latest entry in the critically acclaimed Guilty Gear fighting game franchise. If Baiken does somehow get in, she can win in a small amount of interactions which she can loop with mix. You can actually beat Leo's guard point stance with a grab or low (the low will cause a counterhit). Sol Badguy vs. Ramlethal - 18. Level which makes it useful to use after a 2D knockdown. This is Sol's only fully invincible reversal, but the first hit has poor range and the entire attack is unsafe on block or whiff. Used to contest an opponent's air approach or to open up opponents with a fast overhead after doing a delayed air dash. Sol also boasts a set of versatile defensive moves that complement universal defensive mechanics. Only 100 matches per match-up. Holding any upward direction during the hitstop of a raw, charged Dust Attack on hit will activate Homing Jump: Initiating a Homing Jump will put the opponent into a unique air combo state, resulting in an Area Shift. Has the shortest total duration of any of Sol's grounded normals and also hits crouching opponents, making it useful for stuffing slower pokes when approaching at closer ranges. Faust - 5.4. Battle Version 2.04#ggst #strive #guiltygear #guiltygearstrive #matchups #ggst_br #ggst_so Since there will be certain types of people choosing to play May vs Axl or Anji vs I-No and btw certain character scarcity also plays a role, atleast for me personally wether i want to play a certain match up at a point in time, we will have certain people dodging certain matchups or favoring others etcetc. With his own parry and Autoguard properties on his specials, Anji presents a unique threat to Baiken's normal gameplan, Overview | Frame data | Matchups | Strategy Return to Top, Frame Data Counterstrategy Reverse Matchup Videos. Unfortunately, it is often beaten out by deeper jump-ins, in which case it's better to use 6P due to its upper body invincibility. It's risky but can work. This makes pressure that isnt the primary mixup incredibly risky as not only does parry punish these strings, but attempting to counter it leaves her vulnerable to her 4 frame 5P as an AbareAn attack during the opponent's pressure, intended to interrupt it.. Every knockdown is a Strike Throw situation due to parry and Tatami Gaeshi safejumps are the safest way to start the primary mixup. Thanks to its lack of proration, it is easily Sol's strongest starter. For example, an attack with 10F startup means the attack will do nothing for 9 frames, then hit the opponent on the 10th frame. Overall, Gold has to work a lot harder than Ram does but Ram still needs to know that he's not THAT far off from being able to take her down. A lot of her Yo-Yo normals have hurtboxes that extend beyond the hitbox and Yo-Yo itself, meaning that you can abuse your disjoints to punish her lack of some. Recovery frames which happen under abnormal conditions, such as after landing. Sol Badguy vs. May - 18. Data in [] represents values on Clean Hit. Often safer than 6S as a gatling, requires a slightly longer delay to frame trap with. Dream Interpretation / And /bet No reliable utility as an anti-air due to its incredibly slow start-up. Trying doing a grounded approach via dash blocking to get in because he has very solid reward off of his anti airs. Guilty Gear Strive (in my opinion regrettably) let's you choose to fight against a player/character or not. This can be combined with dash momentum to cover large distances extremely quickly. Averaged it out to get the win rate.I rounded figures to the nearest 5 for the +1, +2, etc. Primary Frame TrapAn offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. Slower than 5P and 5K, but hits lower to the ground. His f.S is a fast, plus on block poke that lies at the heart of his pressure game. Character Strategy pages generally have at least some basic counter-strategy. Universal Upper Body Invincible Anti-AirA grounded attack that hits the opponent out of the air. This site is not endorsed by or affiliated with Arc System Works or any other developers whose games are featured on this site. Due to her poor anti-air game and amazing air game, air approaches are used to move around more freely and punish frugal usage of pokes and H Kabari. Random Notes:Leo players have the all-round best usernames.Faust players have the most toxic usernames.Every Sol player is "__ __guy".Most characters have a bunch of "__ onlyfans" players, except Millia.Millia players had the most normal usernames.There were also heaps of racist and misogynistic usersnames basically across the board, but a bit more than average among Anji players. Sol's primary pressure tool, and flexible combo starter. Ram feasts on Zato once she gets in but this also goes both ways. It's way too much work for one person. High-level replays may also be found in-game (Main Menu > Collection > Replay > Search). Can be kara canceled into any special move to increase its range. She wears black shoes with red soles, black gloves, a black mask with glowing green eyes and mouth, an ankh necklace, and a ball and chain attached to her leg. Sol releases a pillar of flame that slowly crawls along the ground. Wanna see me combo into 5K on Counter Hit? I literally can't even play the game against Chipp. Hits twice. Popularity. Matchups | RATING UPDATE Millia bottom 3. Her normals might look like they aren't very contestable but you can very much run up and premptively 6P them to stop her. Thus, if a Roman Cancel is available to make it safe, avoid only using it after the second hit. Worst Match. The game was released for PlayStation 4, PlayStation 5 and Windows in June 2021, and for Japanese arcades in July 2021. Baiken gets extremely annoying when she gets in once due to how her pressure isn't reactable. Sol stabs downward with his sword. Best Video Games of All Time - Page 70 - Metacritic Here's A Guilty Gear Strive Tier List You Can Refer To For The First May's tier match-ups in Guilty Gear Strive - EventHubs She's plus for days, but you can find an opening if you're patient. Cannot Roman Cancel unless the opponent is in hitstun or blockstun. Nagoriyuki - 5.6. He wears a white coat with purple lining decorated with silver studs and . (2018 and Ragnarok switching Gameplay Style compared to OG GOW and Strive changing and . Leads into absurd damage with Roman Cancel by shifting either a whiffed or a canceled Red Roman Cancel downward, giving Sol time to run underneath the opponent and fully charge 5[D] even after switching sides. After a Wall Stick, 5H is commonly used to Wall Break if the timing or position of the opponent prevents you from using Fafnir. As Ram, you might have to rely on faster normals to avoid his spin, but. Axl just doesn't get as much leeway in neutral because the range she can start threatening him is much larger than most other characters. It's obviously subject to change, but right now, what are the matchups that you most struggled with. Chipp. Armed with heavy weapons and a coffin containing a paranormal being, Goldlewis Dickinson brings in a crushing offence as a character. Only occurs if the first hit successfully connected. This move mostly gets used as a combo part after c.S since it launches the opponent high for easy follow-ups with Bandit Revolver or a knockdown with Bandit Bringer, and occasionally as a big anti-air against characters that can stall their fall like Zato with Flight. Has the longest horizontal range amongst all his normals, very fast start-up, and high damage but also has poor vertical range, long recovery on whiff, is very unsafe on block, and cannot be special canceled. In general, use low-commit moves like your K and P buttons. If you don't punish it however, she's +2 which means she can keep running her pressure. It doesn't matter if she bodies all the lower tiers if she loses to the top tiers. Bounces higher on Counter Hit, allowing the follow-up Night Raid Vortex to combo into c.S rather than 5K or 2K. The advancing plus on block mid. Did you mean? On a ground hit, it combos directly into 2D for a hard knockdown or a follow-up combo. Sol does a crouching kick, which is his fastest low. Used to call out opponents who make predictable jump-ins or keep chicken blocking. On Counter Hit, confirming to Bandit Revolver will allow Sol to link to 5K for a follow-up combo. Nago's neutral is completely dictated by how much blood he has. Combos into 6S on crouching opponents and links into c.S on Counter Hit. He has access to j.HGuard:HighStartup:12Recovery:25Advantage:, a fast overhead that combos into j.DGuard:HighStartup:10Recovery:22Advantage: for large damage against the wall, but this normal can be parried, even at the maximum height of the move. Walk back Far Slash and jumping away can work well. Try to preemptively hit where you think Chipp will be so you can try keeping him locked down. Sol is a character who likes to get up close and personal, but does not sacrifice a balanced toolkit to do so. All three of them do excellent against Axl which is Goldlewis worst MU, but GL does good against May and Millia and not as bad against Chipp as against Axl. SOL BADGUY Guilty Gear STRIVE Overview Guide - YouTube The two pro players agreed on having Sol Badguy as the best S-tier character, but Justin went on a tangent by saying that Ramlethal was next in line on his Guilty Gear Strive tier list. This is interesting but definitely but for some chars like Axl are a gigantic knowledge test as opposed to a horrendous MU. Purple Roman Canceling the throw on hit before damage is dealt also results in better proration, leading to stronger combos than a Red Roman Cancel conversion in or near the corner. His fast normals and DP can give Ram some trouble even when she does get him to block, and Chipp himself can have some really scary mixups in the right situations. Strive Match-Up Chart and Tier List based on data from 12,000 - reddit Happy Chaos and Ramlethal both share a deep connection, that being that you simply have to endure the rest on the match suffering in a corner as you hold this mix. GGST - Sol Badguy Overview - Dustloop Wiki Your goal is to attack extremely close to when you land so that, if the character performs an invincible reversal attack, you will land and be able to block. Luckily for you, Ram has an annoying combo and great ways to get in. gij Videos - MyPornVid.co For Example: 2369 for a j.236 input. Use it to steal momentum against poor okizeme and predictable pressure. Night Raid Vortex is also evasive, though it is more committal and aggressive in nature. This can be caused by crouching, certain moves, and being short. This can be caused by crouching, certain moves, and being short. this move removes on hit. Giovanna has red hair and a tanned skin complexion. An input method to perform a special move in the air as fast as possible after you leave the ground. Use it after an empty jump to catch opponents expecting an overhead or in c.S or f.S pressure to represent the threat of a low that is difficult to challenge while you're at frame advantage. The hard knockdown leads into strong okizeme, including OTG c.S into pressure in the corner, though it can be sacrificed in exchange for even more damage with an OTG 6H (useful for closing out rounds). Good for frame traps as most light normals can cancel into it and immediate cancels leave a very small gap in blockstun. Zato players like to sneak in his command throw but learn to recognize the situations they do it and be ready to beat him up for 90%. Guilty Gear Strive is the latest entry into a more than two-decade old franchise, . Hits twice. Links into 5K on hit, still combos if the first hit whiffs. These include Volcanic Viper, a fast DPDragon Punch A move that has invulnerability during its startup, long recovery, and a rising motion. Millia's mobility lets her keep Ramlethal honest in neutral. Once Baiken has successfully closed the gap, Axl is prey to her devastating Strike-throw and high-low mixups. 5[D] is also Sol's most damaging normal and launches the opponent if combo'd into, granting it some situational use as a combo extender in certain routes. Guilty Gear Strive Matchup ChartGuilty Gear -Strive-Main Page; Frame Hits twice. May plays neutral thanks to her amazing buttons that let her bully a lot of character, but Ram simply has better buttons for that. 5H has moderate horizontal range and a surprisingly tall vertical hitbox, but it shouldn't be used as an anti-air as it is very unsafe on whiff. Competent neutral and approach tools that get even stronger with meter. Overview. Bridget. Giovanna is the game's easiest rushdown character to use, even for Guilty Gear . This gave me random matches over a longer time period and with far more players than scrolling one by one.I recorded a 1 for a Win, and a 0 for a Loss. Due to Zato's unconventional aerial movement, you'll need to do 6P on reaction rather than expectation. Sol assumes the same stance he uses for Gun Flame, but doesn't fire a projectile. Your most hated matchups? :: GUILTY GEAR -STRIVE- General Discussions This nets Baiken the screen space she wants while leaving Axl in an unfavorable situation. Important tool for landing Clean Hit Volcanic Viper in the corner. She goes up and down real quick so if you're a reactionary Axl you might have a hard time. Your goal is to attack extremely close to when you land so that, if the character performs an invincible reversal attack, you will land and be able to block. 0% 100%. Nagoriyuki is a playable character in the Guilty Gear series who makes his first appearance on Guilty Gear -Strive-. Created by Daisuke Ishiwatari and developed by Arc System Works, "Guilty Gear -Strive-" upholds the series' reputation for a high octane soundtrack, groundbreaking hybrid 2D/3D cell-shaded graphics and intense . Therefore, be wary of resetting pressure after H Kabari as he could steal his turn back easily. Use this to break the wall if Fafnir won't combo in time and the opponent is at ground level. Baiken has powerful defensive abilities, mostly attributed to Hiiragi and her 5P. Data in [] represents values on Clean Hit (All versions). Sol Badguy's Guilty Gear Strive tier match ups. (Ares granting Kratos the power to slaughter the opposing army, Asuka giving Sol the Flame of Corruption to resurrect Sol) but would seek revenge after gaining consciousness . May has very strong tools against Axl like after his 2H or 214H are blocked he is minus so she can go for dolphin to punish or close the distance easily. I don't understand what makes that matchup positive for Anji. If Chaos uses Concentration or Reload, you can attack with 623P, 214P, or j.214S at short to mid range. Extremely powerful combo tool in the corner thanks to its high damage, good scaling, and wall bounce. Justin Wong: 'Ramlethal is S-tier in Guilty Gear Strive' - ONE Esports * Proration: Forced 75%. This makes him extremely dangerous in scramble situations, allowing him to escape through small gaps in pressure (such as the 4 frame gap in Ky's 5KGuard:LowStartup:7Recovery:6Advantage:-2 > 6HGuard:AllStartup:15Recovery:20Advantage:-7), and punish conventionally safe moves. Popularity. The M&M&C will kick out Axls and Goldlewis can have a better route to top. Goldlewis j.D is busted dawg that shit is actually so cracked lmao, Gold corner pressure that arguably rivals Rams. . Usually improves frame data against blocked moves or gives more meter than a normal block or both.ing these moves are a risky strategy but negates the pushback of these moves and allows Baiken to continue to claim screen space. Grapplers vs normal people. Sol lunges forward half-screen with a flaming straight punch. Ky Kiske is the go-to "shoto" character alongside Sol. Chipp's speed allows him to maneuver around Ram's big scary moves in neutral, keeping her "honest" to a certain extent. Situational whiff punish at best, funny "why not" move at worst. While Gold 6P is wack, if he hits it and cancels it into a Behemoth Typhoon, the Ram is really gonna feel that pain. this move builds when normal or instant blocked. Ramlethal is a top character in Justin Wong's Guilty Gear Strive tier list. When Axl has Tension to burn, attempting to jump in on 2H will likely result in the Axl using PRC to defend himself. This is the top 1000 but multiplied out by popularity. This is also Sol's optimal corner combo ender after causing a Wall Stick thanks to its high damage, single hit nature. Delay its follow-ups to create oppressive frame traps and mix in dash pressure and throws for a deadly strike/throw mix-up.