Yes, Flamma +2 boots will come out ahead. This set is used against mobs you specifically know will use fire spells/abilities, with this set and some buffs like Barfire/Fire Carol you can reduce the incoming damage to nearly 0. Arcane Circle (5) 10:00 Recast - Increases resistance to arcana. In Dynamis, the Dark Knight will act as he does in parties, dealing damage and absorbing the mobs' stats. abbreviated by the community as UCOB. Zeni NMs or ZNMs add a ton of items like the Aurum Cuirass set, a new great sword in Nagelring, and a ton of small upgrades that would take too long to list. Enmity in era caps at 10,000 CE and 10,000 VE. This is the sub you want to have, it may not always be the right choice because Ninja sub offers significantly stronger defenses, but if you can you should sub Samurai. Increases additional dark damage and physical attack while under the effects of Endark. Since your attacks are so slow, and your accuracy is so low, its kind of a pain to solo. Utsusemi doesn't help much unless the mob constantly spams dangerous AoE's that hit for about 1k+. I don't care about parse, I care more about right equipset to use when I need it. Last Resort Recast - This lowers Last Resort's recast down to 4:10 with max merits, which sounds great, more Last Resort who could be mad at that. Just check the set I posted a while back. Samurai is Drk's highest DPS sub job for normal play as a melee DPS. Even Souleater recast can be situational. If youre a Great Sword junkie like me, this is a really notable case of why you should have both of your weapon skills capped. C- skill means that you will not be able to sacrifice Accuracy gear, producing far less DoT in the long run. to spawn a notorious monster. At least until Lv.30 and higher, then it becomes a bit more useful. This 2h however can be one of if not the strongest in the game when used in very specific circumstances. on how Dark Knight utilizes each stat, visit the melding and stat priority page But as a Dark Knight, taking 1 or 2 less damage should be the least of your worries. 2.45 should feel more familiar to those experienced with Dark The stats alone are incredible, highest damage, good delay, and accuracy+20 allows for some deep gear swapping away from accuracy. haha yeah i know. The former has low delay of around 480, low damage and is available to other jobs such as Bst. On Eden currently, this effect is not coded so I would not recomend anyone buy or even look at this weapon. Hey all, gearing DRK for the first time can anyone tell me what is the must have AF I need? Determination and one Critcal Hit meld with Direct Hit, shown here on the weapon In actuality you are better off not casting this spell in most situations because the damage gained from just hitting the mob and generating TP the old fashioned way is just straight up better damage, but in some situations it is worth using. DRK fills additional roles in an auxiliary fashion such as: An off-tank (with some finagling as a main tank); Later on Sturmwind is a very powerful 2-hit WS and can really put the hurt on mobs; also because it's multi-hit it synergizes very well with Souleater. Nice job. Berserk will lower your defense by 25%, but increase your attack power by 25% as well. Dark Knight Guide 2022 Dream Ms Guide is not entirely linear in progression, some parts of the lower sections will supplement knowledge of the earlier sections i.e APQ from the Money Making Section will supplement levelling via apple roar from 108-174. Rather than switching to blunt, the solution to skelleys in Sheol C is to have your White Mage toss a Banishga II after the your tank has gathered the mobs and done a tag. E skill means that you will have to stack a full accuracy set and eat food which strongly compliments the weapon type. Lot to digest here, but I appreciate that level of detail very much. Ground Strike is very fearsome at 300% TP and with the Thief subjob, in fact both of the principle weaponskills of Great Sword stack with Sneak Attack fearsomely. This has very little alternatives and I wouldn't honestly even bother with this set until you have the HQ Darksteel pieces. Both the 2.45 and 2.50 sets are recommended and have near-identical performance. No one likes a Dark Knight that sacrifices all damage in order to support, but no one likes a Dark Knight that never supports either, balance is the key to this job. Im kidding, of course. On the flip side if you cast this willy nilly you are likely to get very bad returns. You can also cast spells like Absorb-TP, which if timed well can give you huge chunks of TP to increase your damage and lower the mob's damage. If not all the way to Lv.75, then at least to Lv.50 or so. The biggest reason for this is the ability Hasso, which is a 100% uptime +10% Haste, +10 Accuracy, and +5 Strength. Is it better to use them seperately and take the lower recast? i've been playing sam but havent been enjoying it as much as i used to. Tredecim Scythe - This scythe is bad..currently. Dark Knight has a very low Marksmanship skill (E), but honestly skill levels don't matter too much until the 50s or 60s. In Lv.75 end-game scenarios, having your club skill high can help too. In fact, try picking up a Republic Subligar for Lv.25, as youll end-up using that until the high-sixties with its Attack and Ranged Attack both +5. Hidden effect on apoc is x2 damage not x2.5. Ninja is the other major sub for Drk, it offers basically zero offensive power but has unmatched defensive ability that in 75 cap play is exceptionally necessary at times. I've been wanting to test out loxotic mace on DRK but not exactly sure where to start since we don't have access to black halo. All FFXI content and images . much easier to meet currently than on release due to potency and system changes, Guides are written by players, based upon their experiences, successes and mistakes, and are meant to aid other players. Meld one Critical Great Swords are moderately fast at an average of 420-450 delay. I would not take the time to cast these spells instead of hitting the mob, the extra STR or DEX generated is not even close to worth the casting time wasted. That says it all. This set has similar theoretical output to the 2.45 set, but tends to miss Knight or other tank jobs, while 2.50 requires slightly less effort to keep There's so many ways to get accuracy in this set and the main issue is trying to cap accuracy without losing any STR/Attack. user . Dark Seal - Pretty good one point wonder, this works much like Elemental Seal where it gives you massive magic accuracy bonuses when casting 1 dark magic spell. Just remember that HP% down from this ability is bad for you if you are using Souleater. FANTASY is a registered trademark of Square Enix Co., Ltd. (Don't) Fear the Reaper: A Dark Knight Guide. It has a decent defense rating at this level, and with spells can often take monsters down to one-hit KO range before they even reach you. Recomended: 5 Desperate Blows, 1 Dark Seal, 4 Diabolic Eye. syncing down, these sets are currently unmodified patch 6.1 savage sets; they enough CRIT+SkS pieces to reach your desired GCD speed is perfectly adequate. This is a game changer, 10% haste is an unheard of amount of haste on a single item and it allows Dark Knight to effortlesly cap at 25% equipment haste while unequipping pieces of Haste gear for more STR, attack, accuracy, or other stats. It also has a higher damage cap than drain, so you can hit for 400+ damage in max sets. Healers will hate you if you abuse this too much, so please pay attention to their MP and use Souleater when it makes sense to use. If possible, time it between switching targets. FINAL Dark Knight a.k.a. Anyone have some sets they could post for me? since he started playing during Sigmascape and mentor on the Balance. Apoc VS Calad: Fenrir.Puciato: 34: 2262: 4 years 1 month. A pretty weak ability, if you remember to use it while fighting any arcana-type mob you and your party members will have a chance to intimidate the mob. General stat priority is followed, with three Direct Hit melds One thing is true though, no matter what you dont forget the Dark Knights you do see in the world of Vanadiel. Still, you are much better off with more accuracy (if you are eating meat) since you will certainly deal more damage if you land all the hits or simply more Str if you are munching sushi. (or one each of Direct Hit and Critical Hit replaced with Determination). Stun (37): Probably the most useful spell that Drk has, it has a .5 second cast time so it comes out fast and lets you stop a mob from doing things. cost of some DPS. What about the club that hits eight times per hit! gloves with a synced CRIT+DET piece as well is a negligible DPS loss. Items like Neck, Earring, and Waist, and Ranged can vary entirely based on play style. He will then send you to a Galka named Mighty Fist in the Darksteel Forge. Plus, if you party with a Paladin, theres almost no way he or she is going to lose hate to you, so you can just go absolutely nuts. Offline. This also means that compared to my previous guides, Warrior and Samurai, there is much less black and white to Dark Knight's play style. GCDs at the end of uptime phases. Salvage will add the Ares set which also is.okay. Head to Giddeus. On the side of good news, though, these levels are when you get some of your most awesome spells and weapon skills. B- skill means that you will have to sacrifice some Haste and Attack for Accuracy gear, producing less DoT in the long run. This is a huge boost to accuracy for a low level character. It reads like a seasoned veteran gently mentoring you. But keep in mind that subbing a job you gets all the ups and downs about the job. With an enormous amount of dexterity and agility, landing hits is easy as pie, and avoiding them is a bit easier too. With average strength, a Mithras damage is high up there too. The only true downside to a Galka Dark Knight is its MP. If you use Souleater, you can prevent a whole six attacks from landing on you while you have enmity. Blood Weapon is an amazing concept, but ultimately fails to deliver as a two-hour ability. It's important to keep in mind the people you're playing with. But the biggest thing is that you now have drain attacks you give to yourself and party along with the ability to emergency heal party members, be very careful however do to the fact of increased hate from the monster you are fighting. This is the #1 utility ability that Drk has access to, you can stun giant -aga spells, pecking flurries, lock a mob down so it doesn't Mijin Gakure or Astral Flow, or just stun to let someone get shadows up. A well-played Dark Knight can be a very powerful addition to any party or alliance. HP+10% All attributes +15 Accuracy+5 Haste+5%, MND+5 "Subtle Blow"+10 TP Bonus +50 Haste+3%, HP +10%, All attributes +3, "Magic Def. It can also be played as a tank at end game levels, relying on spells to generate aggro and mitigating damage with dread spikes, drains, and utsusemi. This is the recommended set for DSR and aligns nicely with each phase. Also please do not use a Death Scythe, its just not good. Happy to elaborate, i just need time to type it up. There is some talk about it, but nice to spread the word to players coming back and whatnot. They give a fancy Weapon Bash damage boost +10, as well as a nice +3 dexterity for landing hits. Your AF flanchard (pants) is(are) very underrated. The last- and second-to-last steps of the Bozjan I assume the next best thing is judgement? It will then say Additional Effect: 100 HP drained from the Target. It won't actually drain the target's HP, but you will restore your own. Bam, an almost instant 60% TP right before your eyes! Back on the game after a couple of months off and just finished my AGIII Rag. compatibility with the sets for other tank jobs. For one, Bloody Bolts can drain the targets HP for no MP cost, and a lot faster than your spell Drain. Determination. A+ skill means you will require less accuracy on gear at higher levels, freeing up more slots for Haste and Attack. Hidden Bonus: Increases physical accuracy too. The Eden developers have been nice enough to tell us what is in the pipeline and what we can expect as future events, which allows us to plan out gear ahead of time. Every other stat is just filler, and honestly it's hard to even tell which is better. Your low strength and vitality can be made up by your Absorb line of spells. 2 WSs ~1500 TP each would not kill the lamia, but 2 Judgments ~1750TP will. Like Drain, the damage on this spell scales with dark magic skill up until a cap of 300 skill then stops. release. Other than the gloves, You can increase the HP convert from 10% to 12% with one of the three Souleater enhancing items (AF Head, Gloom Breastplate, or Sable Cuisses). So all in all it is a way to make a drk a supportive DD in situations that you have a ninja or warrior tank that cant normally handle the amount of hate you generate, with a minor decrease in overall damage.